![]() ![]() The second half of the game is set in small arenas (of which there are a nice variety) where the combat takes place following whatever event has cropped up in the story. Here, cards are dealt, equipment is equipped and the player plays dice and card-shuffling mini-games in order to try his luck at defeating the Dealer at his own machinations. The game is essentially in two halves, the travelling / bartering and narrative section of the game is told in the back of a travelling wagon on a pockmarked table across from the Dealer (who is scarred from the events of the first game). This is a good thing as the Hand of Fate series is such a unique (and fun) beast that an updated version still feels fresh in its own genre niche.įor those who haven’t played the original, Hand of Fate was a game in which a deceased hero proved his worth to the Dealer, a robed figure that is gaunt of frame and raspy of voice that teased and goaded the protagonist as he provided myriad challenges and quests on which he had to prove himself. The sequel then is a pretty much direct continuation of the first but with a new polish and work under the hood but still very similar to the previous title. As a fan of board games such as Hero Quest, it felt unique in the way that it combined action /adventure- style combat with card-based adventure games and even a hint of the old-school ‘choose your own adventure’ books (thinking about it, there the faint hint of Moonstone about it as well). ![]() I played the original Hand of Fate for the first time only a few months ago and thoroughly enjoyed it. ![]()
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